The University of Tokyo
PhD student in the Graduate School of Information Science and Technology, advised by Takeo Igarashi. Funded by BOOST NAIS.
I am a PhD student at The University of Tokyo working in Computer Graphics, with a focus on physically based differentiable rendering.
PhD student in the Graduate School of Information Science and Technology, advised by Takeo Igarashi. Funded by BOOST NAIS.
MS in Information and Computer Science, advised by Koya Narumi.
BS in Information and Computer Science, advised by Issei Fujishiro.
Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems
Proceedings of the 88th National Convention of Information Processing Society of Japan
Proceedings of SIG Technical Reports
Proceedings of Visual Computing 2025
Proceedings of the 87th National Convention of Information Processing Society of Japan
SIGGRAPH Asia 2024 Technical Communications
Proceedings of Visual Computing 2024
Proceedings of SIG Technical Reports
Proceedings of the 86th National Convention of Information Processing Society of Japan
Machine Learning Engineer researching physically based differentiable rendering.
Machine Learning R&D focused on 3D scene reconstruction from a small number of 2D images.
Programmer for the Cubism SDK, including Vulkan renderer implementation.
Web Engineer for website development and maintenance.
Game Engineer for adventure game development.
Major
Information Engineering, Computer Graphics
Programming Language
C++, Python
Graphics Programming
OpenGL, Vulkan
Renderer
Mitsuba, OptiX, Embree
Game Engine
Unreal Engine, Unity
3D Modeling
Blender, Houdini, Maya
Mar 2026
Study group on SIGGRAPH Asia 2025 papers.
PDFSep 2025
Slides for Visual Computing 2025.
PDFSep 2025
Study group on SIGGRAPH 2025 papers.
PDFDec 2024
Survey of recent differentiable rendering papers.
PDFJul 2024
Survey of differentiable rendering research.
PDFOct 2023 - Jun 2024
GPU implementation of Volume Shell Mapping with OptiX.
RepositoryMay 2023 - Jul 2023
Implementation of Pixar's Ptex texture format for use inside Unity.
RepositoryApr 2023 - Aug 2023
Algorithm library for personal use and study.
RepositoryDec 2021 - Jan 2022
Shader study recreating the animation style from the opening scene of The Matrix.
LinkDec 2021 - Jan 2022
Implementation exploring gimbal lock in Euler rotations.
LinkFeb 2020 - Mar 2020
3D modeling study of science-fiction vehicle design.
Jan 2020 - Feb 2020
3D modeling study of an interior space using Maya and Substance Painter.
Sep 2019 - Nov 2019
Blender modeling study of a car built from scratch.