Portrait of Mayuka Kuwana

Mayuka Kuwana

I am a PhD student at The University of Tokyo working in Computer Graphics, with a focus on physically based differentiable rendering.

Education

Apr 2026 -
Present

The University of Tokyo

PhD student in the Graduate School of Information Science and Technology, advised by Takeo Igarashi. Funded by BOOST NAIS.

Apr 2024 -
Mar 2026

Keio University

MS in Information and Computer Science, advised by Koya Narumi.

Apr 2019 -
Mar 2024

Keio University

BS in Information and Computer Science, advised by Issei Fujishiro.

Publication

Apr 2026

Weaving and Disguising Infrared Markers Toward Invisible Textile Interaction

Hal Sugiyama, Hsuanling Lee, Hanako Fujino, Mayuka Kuwana, Mustafa Doga Dogan, Liang He, Koya Narumi

Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems

Mar 2026

Real-Time Prediction of Kimariji in Competitive Karuta

Mei Takamizawa, Mayuka Kuwana, Ken Takagi, Shinnosuke Takamichi, Takeru Matsuda, Koya Narumi

Proceedings of the 88th National Convention of Information Processing Society of Japan

Jan 2026

Realization of Deployable 3D Shapes Using a Single-Stroke Pouch Motor

Rin Ishiguro, Junpei Saito, Takumi Yamamoto, Mayuka Kuwana, Koya Narumi

Proceedings of SIG Technical Reports

Sep 2025

Design of Heterogeneous Participating Media Using Physically Based Differentiable Rendering

Mayuka Kuwana, Soma Yokota, Koya Narumi

Proceedings of Visual Computing 2025

Mar 2025

Single-Material 3D Printing with Distributed Transmittance

Mayuka Kuwana, Koya Narumi

Proceedings of the 87th National Convention of Information Processing Society of Japan

Sep 2024

Efficient C1 Continuous Volume Shell Mapping by Nonlinear Ray Traversal of Hierarchical Volume Structures

Mayuka Kuwana, Issei Fujishiro

Proceedings of Visual Computing 2024

Mar 2024

Volumetric Shell Mapping Using Nonlinear Rays

Mayuka Kuwana, Issei Fujishiro

Proceedings of SIG Technical Reports

Mar 2024

Volumetric Shell Mapping Using Nonlinear Ray Tracing

Mayuka Kuwana, Issei Fujishiro

Proceedings of the 86th National Convention of Information Processing Society of Japan

Experience

May 2024 -
Present

Polyphony Digital

Machine Learning Engineer researching physically based differentiable rendering.

Aug 2024 -
Sep 2024

Sony Interactive Entertainment

Machine Learning R&D focused on 3D scene reconstruction from a small number of 2D images.

Apr 2021 -
Apr 2024

Live2D

Programmer for the Cubism SDK, including Vulkan renderer implementation.

Aug 2019 -
Feb 2022

Tomonokai

Web Engineer for website development and maintenance.

Mar 2021 -
Dec 2021

Historia

Game Engineer for adventure game development.

Awards

Sep 2024

CGVI Best Research Presentation Award

Mar 2024

CGVI Student Presentation Award

Mar 2024

Student Encouragement Award

Skills

Major

Information Engineering, Computer Graphics

Programming Language

C++, Python

Graphics Programming

OpenGL, Vulkan

Renderer

Mitsuba, OptiX, Embree

Game Engine

Unreal Engine, Unity

3D Modeling

Blender, Houdini, Maya

Personal Projects

Mar 2026

SIGGRAPH Asia 2025 Study Group

Study group on SIGGRAPH Asia 2025 papers.

PDF

Sep 2025

Design of Heterogeneous Participating Media Using Physically Based Differentiable Rendering

Slides for Visual Computing 2025.

PDF

Sep 2025

SIGGRAPH 2025 Study Group

Study group on SIGGRAPH 2025 papers.

PDF

Dec 2024

Differentiable Rendering Survey 2

Survey of recent differentiable rendering papers.

PDF

Jul 2024

Differentiable Rendering Survey

Survey of differentiable rendering research.

PDF

Oct 2023 - Jun 2024

Volume Shell Mapping

GPU implementation of Volume Shell Mapping with OptiX.

Repository

May 2023 - Jul 2023

Ptex For Unity

Implementation of Pixar's Ptex texture format for use inside Unity.

Repository

Apr 2023 - Aug 2023

Algorithm Library

Algorithm library for personal use and study.

Repository

Dec 2021 - Jan 2022

Matrix Shader

Shader study recreating the animation style from the opening scene of The Matrix.

Link

Dec 2021 - Jan 2022

Gimbal Lock

Implementation exploring gimbal lock in Euler rotations.

Link

Feb 2020 - Mar 2020

Vehicles in Science Fiction

Vehicles in Science Fiction project image

3D modeling study of science-fiction vehicle design.

Jan 2020 - Feb 2020

Living Room

Living Room project image

3D modeling study of an interior space using Maya and Substance Painter.

Sep 2019 - Nov 2019

Car

Car project image

Blender modeling study of a car built from scratch.